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]]>For example, Carlo Rovelli in his text The Uselessness of Certainty wrote that embracing uncertainty is an essential part of most games.
In Truth is just a model, Neil Gershenfeld explains that A game is a model of a certain aspect of reality. We can learn from the game but is not “the truth”.
According to Michael Shermer‘s Think Bottom Up, Not Top Down it is important to think “bottom up” and not only “top down”.
Lastly, Roger Schank in Experimentation points out that we can look at each game as a specific social experiment. And we can learn from it. In a more structured form (appropriate participants samples, randomization, control and treatment groups) we can use them widely in psychological, social and economic empirical research. As policy exercises, games can test the possible effects of new policies and strategies.
Finally, a failure in games is much easier to accept than failure in a real life situation. Therefore it can encourage participants to take risks and try new things. Hence, games greatly improve innovation and learning.
Edge is an online informal gathering of intellectuals. It brings together scientists and other thinkers in mission to create a place for “cutting edge ideas“.
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